Game manual

Arcade Nexus Guide

Three small games, three different reflexes: a jump, a slide, a drift. Here is what each one asks of you.

01

Pixel your run

Pixel Jumper scrolls on its own — your only move is a perfectly timed jump. Coins tempt you off the safe line, and a single touch of an obstacle ends the run.

02

Shift the stars

Stellar Shift is a quiet duel with one empty square. Slide tiles into place from Cadet 3×3 up to the Admiral board, where a timer turns calm logic into a sprint.

03

Drift the void

Stellar Drift never stops moving. Thread between asteroids, chain star clusters into combos, and let nebula currents carry you — the longer you last, the denser the void becomes.

04

Own the board

Every game keeps its own record on your device — best run, fastest solve, longest drift. No accounts, no leaderboards to climb elsewhere: the only rival is last week’s you.

Score chart

What a good move adds

Pixel Jumper — coin
points
Stellar Shift — solved grid
best time / moves
Stellar Drift — star cluster
points
All games — best result
saved on device
Watch for

What can cost you

One hit ends the run

In Pixel Jumper, touching any obstacle ends the run instantly.

The Admiral timer

In Stellar Shift, the Admiral level adds a timer on top of the 5×5 grid.

The void escalates

In Stellar Drift, asteroids and debris thicken the longer you survive.

The games

Choose your pace

Pixel JumperEndless runtap or press to jump · one hit ends it
Stellar Shift4 missions3×3 · 4×4 · 5×5 · 5×5 + timer
Stellar DriftEndless voiddodge asteroids · ride nebula currents
Back to the games