In Pixel Jumper, touching any obstacle ends the run instantly.
Arcade Nexus Guide
Three small games, three different reflexes: a jump, a slide, a drift. Here is what each one asks of you.
Pixel your run
Pixel Jumper scrolls on its own — your only move is a perfectly timed jump. Coins tempt you off the safe line, and a single touch of an obstacle ends the run.
Shift the stars
Stellar Shift is a quiet duel with one empty square. Slide tiles into place from Cadet 3×3 up to the Admiral board, where a timer turns calm logic into a sprint.
Drift the void
Stellar Drift never stops moving. Thread between asteroids, chain star clusters into combos, and let nebula currents carry you — the longer you last, the denser the void becomes.
Own the board
Every game keeps its own record on your device — best run, fastest solve, longest drift. No accounts, no leaderboards to climb elsewhere: the only rival is last week’s you.
What a good move adds
- Pixel Jumper — coin
- points
- Stellar Shift — solved grid
- best time / moves
- Stellar Drift — star cluster
- points
- All games — best result
- saved on device
What can cost you
In Stellar Shift, the Admiral level adds a timer on top of the 5×5 grid.
In Stellar Drift, asteroids and debris thicken the longer you survive.